| what's new in shadowprice.com v3.5 ? | |||||||||
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THE GAME APPLICATIONS THE CREATORS WHAT'S NEW? DOWNLOAD MAKE CONTACT |
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| 2. | Additionally, it employed the first portfolio to test the relative merit of product differentiation versus merger under the two base load power cost regimes, with market power manifestation 1 for going it alone and 7 for anticipated merger with (or acquisition by) one other challenger. | ||||||||
| 3. | Beta-test design intent was to first run with low base load power cost, then to repeat the same games with high base load power cost. [shadowprice.com presents players with difficult decision criteria for comparative portfolio assessment:
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| 4. | Beta-test design intent was to portray challengers to an incumbent as aggressive. That is, all should be assumed to advertise and implement two or more price/product attribute choices from the list of fifteen. (Fixed or flat rates offered by incumbents and challengers choosing either the performance-based fixed rate or 2-year service contract with penalty for breaking are about 25% lower under the low base load power cost regime than they are under the high base load power cost regime.) | ||||||||
| 5. | Beta-test design intent was to portray the incumbent in two ways – as aggressive in its price/product design as challengers or as simply providing standard offer service. The latter includes TV spot advertising with PUC/PSC limits on the number of spots per month and state mandated energy conservation assistance. | ||||||||
| 6. | Beta-test design intent was to include incumbent provision of no-frills direct access to wholesale power plus a mark-up for distribution and embedded cost recovery. For each game assignment, the no-frills wholesale power cost is randomly selected from the power costs confronted by the eight challengers to the incumbent. These wholesale power costs differ from one another. They also differ by choice of low or high base load power cost regime. The no-frills service occupies a challenger slot in the game competition. |
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| 7. | Beta-test design intent was to depict a player who fears price wars and considers them imminent. He/she therefore weights the occurrence of a price war at 90% in the computation of batting averages for the player and LCOS, with the occurrence of price peace weighted at 10%. [shadowprice.com autopilot automatically computes batting averages for which the war versus peace weights are 75%/25%, 50%/50%, and 25%/75%. The batting average module charts the player-assigned weights for war and peace and its automatically computed weights in three dimensions – batting average for player and LCOS by game in series by war versus peace weights.] Player fears notwithstanding, price wars occur with certainty in market power manifestation 4, and with 50% probability in market power manifestations 1 and 5 through 8 – unless shadowprice.com fails to find Pareto efficient solutions for all competitors in repeated trials, and draws new game assignment seeds until Pareto efficiency is achieved under price peace. | ||||||||
| Please tell me what Batting Average is again for the first time! | |||||||||
Batting Average is a survival metric for a non-incumbent electricity services provider. As in baseball, higher is better. In shadowprice.com, higher than the LCOS means your portfolio selection mattered: shadowprice.com solution values are based on cost, quality of service, and market power residing in the expectations and behavior of service providers. Stay tuned for beta-test pictures created as we moved forward with our battle plan. |
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| You can purchase Autopilot 3.5 on a 4 gigabyte memory stick and test your own favorite portfolio design and most likely market power manifestations where you reside. | |||||||||
| © 2001-2008 Dan Hamblin & Associates, Inc. All rights reserved. | |||||||||